Where to buy 
			Designing the User Experience of Game Development Tools  can be purchased at:
			
			
			Reviews 
			
				⭐⭐⭐⭐⭐  "You make game tools. You want to get better at it. This book will make you better at it. You'll see your software and your processes in a whole new light. Buy it, expense it, read it, give it to your coworkers."
				Eric Carter 
			 
			
				⭐⭐⭐⭐⭐  "Great summary of every mainstream UX book you could be reading. It's definitely a must read if you're interested in UX."
				NeoTeNu 
			 
			
				⭐⭐⭐⭐⭐  "Awesome book, loved it."
				Mattd1980 
			 
			
				⭐⭐⭐⭐⭐  "We regularly reference the information in this book at our studio. It has been an excellent resource for helping developers without a UX background understand how to integrate UX practices into their work."
				LTD 
			 
			
				⭐⭐⭐⭐⭐  "A really nice introduction to an area that is often overlooked by game developers. David Lightbown outlines why he believes the industry needs to improve the user experience of its tools, with some convincing arguments on why it would be beneficial. He also provides a solid introduction to User Centered Design, equipping novices with a process and a variety of approaches to solving specific problems. Definitely recommended for those with an interest in this niche topic."
				Jonathon 
			 
			Thank you to 
UI Review  for this review of the book.
			
VIDEO 
			Videos 
			
				Paulina Morrisson-Fell  gave a presentation about the book at a Wargaming.net Sydney Meetup. 
	
				VIDEO 
				
			
			
				 Robin-Yann Storm mentioned the book in their GDC 2017 talk at the 22 minute mark . 
	
				VIDEO 
			
			Photos 
			Images of the book in the wild.
				
					 "Dragonfruit, Taiwanese high-mountain oolong, and a book by @davidlightbown. These are a few of my favorite things." @pattesdours 
					@GameDesignerJoe 's notes on the book
					 "Ooh... Just bought a book that looks pretty cool... *wink*" @celiahodent 
				 
			Citations 
			Here is a list of books and research papers that have cited the book.
			https://www.taylorfrancis.com/books/mono/10.1201/9781315154725/gamer-brain-celia-hodent 
			https://onlinelibrary.wiley.com/doi/full/10.1155/2018/9085179 
			https://dl.acm.org/doi/abs/10.1145/3555858.3555867 
			https://journals.sagepub.com/doi/abs/10.1177/1541931213601320 
			https://eprints.bournemouth.ac.uk/36637/ 
			https://link.springer.com/chapter/10.1007/978-3-319-40612-1_4 
			https://link.springer.com/chapter/10.1007/978-3-319-58625-0_17 
			https://link.springer.com/chapter/10.1007/978-3-319-39952-2_6 
			https://link.springer.com/chapter/10.1007/978-3-319-58625-0_16 
			https://books.google.ca/books?hl=en&lr=&id=HAXDDAAAQBAJ&oi=fnd&pg=PA145&ots=ny-j7_OB5e&sig=_czC9lwtYa6_x9XZ2KcsjiXKMBU&redir_esc=y#v=onepage&q&f=false 
			https://penerbit.stekom.ac.id/index.php/yayasanpat/article/view/304 
			https://books.google.ca/books?hl=en&lr=&id=PwMtDwAAQBAJ&oi=fnd&pg=PA39&ots=MP6iCUA1IX&sig=zxg24g3jul0tj3jsEMcWtcxP0UY&redir_esc=y#v=onepage&q&f=false 
			https://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/8447 
			https://link.springer.com/chapter/10.1007/978-3-030-90176-9_59 
			https://odr.chalmers.se/items/7af5f329-1035-4383-b0e4-7ff6ef359ba4 
			https://books.google.ca/books?hl=en&lr=&id=TxY6EAAAQBAJ&oi=fnd&pg=PA183&ots=BmtIEUW0hJ&sig=-chM2NWMH_HCDDZE454SDHs7KBs&redir_esc=y#v=onepage&q&f=false 
			https://www.diva-portal.org/smash/record.jsf?pid=diva2%3A1433725&dswid=7303 
			https://repository.its.ac.id/80120/1/07311640000041_Undergraduate_Thesis.pdf 
			https://repository.uinjkt.ac.id/dspace/handle/123456789/65644 
			https://ojs.uel.br/revistas/uel/index.php/projetica/article/view/42627 
			https://eprints.uty.ac.id/5741/1/Naskah%20Publikasi%205140411386%20Mochamad%20Hafidz%20Faturochman.pdf 
			https://www.theseus.fi/bitstream/handle/10024/170212/Emil_Dewald.pdf?sequence=2 
			https://repozitorij.uni-lj.si/IzpisGradiva.php?id=102656 
			https://dergipark.org.tr/en/pub/kurgu/issue/59637/859466 
			Works Cited and Recommended Reading 
			Here are direct links to the Works Cited and Recommended Reading section from the book.
	Adlin, Tamara, and John Pruitt. The Essential Persona Lifecycle: Your Guide to Building 
	and Using Personas. San Francisco, CA: Morgan Kaufmann, 2010.
  
	
		Alexander, Christopher, Sara Ishikawa, and Murray Silverstein. A Pattern Language: 
		Towns, Buildings, Construction. New York: Oxford University Press, 1977.
	  
	
		Anderson, Jonathan, John McRee, Robb Wilson, et al. Effective UI. Beijing: O’Reily, 
		2010. 
	 
	
		Buxton, William. Sketching User Experiences: Getting the Design Right and the Right 
		Design. Amsterdam: Elsevier/Morgan Kaufmann, 2007.
	 
 
Cooper, Alan. The Inmates Are Running the Asylum. Indianapolis, IN: Sams, 1999 
	
		Cooper, Alan, Robert Reimann, and Dave Cronin. About Face 3: The Essentials of 
		Interaction Design. 3rd ed. Indianapolis, IN: Wiley Pub., 2007.  
	
		Gamma, Erich, Richard Helm, Ralph Johnson, and John Vlissides. Design Patterns: 
		Elements of Reusable Object-Oriented Software. Upper Saddle River, NJ: Addison- 
		Wesley, 1995. 
	 
	
		Gladwell, Malcolm. David and Goliath: Underdogs, Misfits, and the Art of Battling 
		Giants. New York: Little Brown & Company, 2013.
	 
 
	
		Gothelf, Jeff, and Josh Seiden. Lean UX: Applying Lean Principles to Improve User 
		Experience. Sebastopol, CA: O’Reily Media, 2013.
	 
 
	Hawkins, Jeff, and Sandra Blakeslee. On Intelligence. New York: Times Books, 2004. 
	Hiltzik, Michael A. Dealers of Lightning: Xerox PARC and the Dawn of the Computer Age. New York: HarperBusiness, 1999.  
	
		Johnson, Jeff. Designing with the Mind in Mind: Simple Guide to Understanding User 
		Interface Design Rules. Amsterdam: Morgan Kaufmann Publishers / Elsevier, 2010. 
	 
	Krug, Steve. Don’t Make Me Think!: A Common Sense Approach to Web Usability. 2nd ed. Berkeley, CA: New Riders Pub., 2006.  
	McConnel , Steve. Code Complete: A Practical Handbook of Software Construction. 2nd ed. Redmond, WA: Microsoft Press, 2004.  
	Myers, Brad A. “The Importance of Percent- Done Progress Indicators for Computer– Human Interfaces.” ACM SIGCHI Bul etin 16, no. 4 (1985): 11–17.153  
	Nielsen, Jakob. “First Rule of Usability? Don’t Listen to Users.” Nielsen Norman Group. http://www.nngroup.com/articles/first-rule-of-usability-dont-listen-to-users/ (accessed July 15, 2014).  
	
		Nielsen, Jakob. “Why You Only Need to Test with 5 Users.” Nielsen Norman Group. 
		http://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users (accessed July 15, 2014). 
	 
	Nielsen, Jakob. “Response Time Limits.” Nielsen Norman Group. http://www.nngroup.com/articles/response-times-3-important-limits/ (accessed July 15, 2014). Nielsen, Jakob. Usability Engineering. Boston: Academic Press, 1993.  
	Norman, Donald A. The Design of Everyday Things. New York: Basic Books, 1988. 
	Portigal, Steve. Interviewing Users: How to Uncover Compeling Insights. Brooklyn, NY: Rosenfeld Media, 2013.  
	Saffer, Dan. Designing for Interaction: Creating Innovative Applications and Devices. 2nd ed. Berkeley, CA: New Riders, 2010.  
	Sanders, Elizabeth B.-N. “Converging Perspectives: Product Development Research for the 1990s.” Design Management Journal (Former Series) 3, no. 4 (1992): 49–54.  
	Suchman, Lucille Alice. Human–Machine Reconfigurations: Plans and Situated Actions. 2nd ed. Cambridge: Cambridge University Press, 2007.  
	Sy, Desiree. “Adapting Usability Investigations for Agile User-Centered Design.” Journal of Usability Studies 2, no. 3 (May 2007), 112–132. (Available at http://uxpajournal.org/wp-content/uploads/pdf/agile-ucd.pdf)  
	
		Vlaskovits, Patrick. “Henry Ford, Innovation, and That ‘Faster Horse’ Quote.” 
		Harvard Business Review. http://blogs.hbr.org/2011/08/henry-ford-never-said-the-fast/ 
		(accessed July 15, 2014). 
	 
	
		Weinschenk, Susan. 100 Things Every Designer Needs to Know about People. 
		Berkeley, CA: New Riders, 2011. 
	 
	Wilson, Mark. “4 Myths about Apple Design, from an Ex- Apple Designer.” Co. Design. https://www.fastcompany.com/3030923/4-myths-about-apple-design-from-an-ex-apple-designer (accessed July 15, 2014).  
Tools & Guidelines 
	Design basics for Windows apps 
	Designing for macOS 
	W3C standards for contrast  
	Human Factors International ROI Calculators 
	Measuring Usability article on the SUS (System Usability Scale) 
	Jakob Nielsen’s 10 Usability Heuristics 
	ISO 9241-210:2019 Ergonomics of human-system interaction, Part 210: Human-centred design for interactive systems