Great talk by @CeliaHodent at #MIGS to de-mystify UX to game developers!
Great talk by @CeliaHodent at #MIGS to de-mystify UX to game developers!
Great talk by @CeliaHodent at #MIGS to de-mystify UX to game developers!
RT @CeliaHodent: For those who asked, here are the #ux guidelines you can use for your game. Good luck and give me feedback! http://t.co…
RT @CeliaHodent: For those who asked, here are the #ux guidelines you can use for your game. Good luck and give me feedback! http://t.co…
Soon, you will be able to plug in USB either way. The section on Constraints in Chapter 5 will need to be updated! http://t.co/7gWRnRQDcz
Soon, you will be able to plug in USB either way. The section on Constraints in Chapter 5 will need to be updated! http://t.co/7gWRnRQDcz
RT @EntropicDev: Just dawned on me that I really AM speaking at @GDC_Europe AND @gamescomcologne next week. So lucky, but so crazy this yea…
RT @EntropicDev: Just dawned on me that I really AM speaking at @GDC_Europe AND @gamescomcologne next week. So lucky, but so crazy this yea…
Well said, @CoryMogk “User Experience is a Responsibility not a Department” https://t.co/Q4duAVrqc7
Well said, @CoryMogk “User Experience is a Responsibility not a Department” https://t.co/Q4duAVrqc7
Let’s get this account started with the talk that inspired the book! The UX of Game Tools, from GDC Europe 2013! http://t.co/Q6QiQ7I2yB